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Effective online large-group teaching in health professions education

Korean Journal of Medical Education 2022;34(2):155-166.
Published online: May 31, 2022

1Department of Renal Medicine, Singapore General Hospital, Singapore

2SingHealth Polyclinics, Singapore

3National Neuroscience Institute, Singapore

4Case Western Reserve University School of Medicine, Cleveland, OH, USA

Corresponding Author: Jie Ming Nigel Fong (https://orcid.org/0000-0001-6540-264X) Department of Renal Medicine, Singapore General Hospital, 31 Third Hospital Ave, Singapore 168753, Singapore Tel: +65.97351438 Fax: +65.6222 3322 email: nigelfong@gmail.com

These authors contributed equally to this work as co-first authors.

• Received: January 6, 2022   • Revised: March 14, 2021   • Accepted: April 3, 2022

© The Korean Society of Medical Education.

This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.

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Effective online large-group teaching in health professions education
Korean J Med Educ. 2022;34(2):155-166.   Published online May 31, 2022
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Korean J Med Educ. 2022;34(2):155-166.   Published online May 31, 2022
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Effective online large-group teaching in health professions education
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Fig. 1. Schematic Illustration of Online Large-Group Health Professions Education from a Sociomateriality ViewpointHow does large group online health professions education take place? (A) Didactic model: one-way information flow from teacher to learner. (B) Interactive model: two-way interactions between teacher & learners through use of elements such as polls and quizzes. (C) Sociomateriality model: learning characterized by complex interactions between learners, teacher, materials and environments.
Fig. 2. Example of a Simplified Input-Process-Output Model
Effective online large-group teaching in health professions education
Modality (examples of platforms) Advantages Disadvantages
Synchronous Web conference (Zoom Video Communications, Cisco WebEx, Google Meet, etc.) Live teacher-learner interaction; ability to organize break-out rooms for small-group discussion. Requires stable and fast web connection.
Text-based live discussion Particularly useful in cultural contexts where learners are less vocal on video, but more disinhibited over text [9]. Discussion can go off-topic, teacher unable to control the discussion.
Synchronous or asynchronous Multi-user digital experiences and virtual worlds (Second Life) Rich learner-learner interactions. Potential for ‘virtual’ experiential learning, role-play, or simulation. The virtual world may pose distractions.
Asynchronous
Least interactive Recorded lecture/video Familiar to most teachers; easy to create. Learner attention may not be sustained.
Digital chalk-talk video (Khan Academy) Cogent presentation of words and images alongside speech; accessibility to millennial learners [10]. Requires careful storyboarding & custom recording process.
Voice-annotated PowerPoint Ability to embed interactive elements (e.g., quizzes) to sustain interaction. More effort to create than a lecture recording.
Interactive app/site (NEJM Interactive Medical Case) Facilitates active learning by having learners make clinical reasoning or decision commitments. Content creation is challenging and requires a specialized IT team.
Most interactive Online discussion board Allows non-scripted learner responses and extended discussions. Requires constant teacher input; learners may not participate.
Example of active or deep learning strategy Implementation on a synchronous platform Implementation on an asynchronous platform
Elaborative interrogation: activate relevant prior knowledge to aid integration and retention of new information [18]. Have learners ‘warm-up’ by sharing what they already know about a topic. Begin material by posing questions that trigger recall or reflection on prior experience.
Problem/case-based learning: drive learning and application through solving a real clinical problem [19]. Pose clinical problems which learners discuss in breakout rooms. Frame the teaching topic as a clinical encounter; conclude by providing a worked answer.
Test-enhanced learning: practice retrieval to improve long-term retention [20]. Create quizzes using the audience poll function; set mini-tasks (e.g., ‘write out your admission orders’). Embed interactive questions in voice-annotated PowerPoint or interactive material.
Provide timely and specific feedback and identify areas for improvement [21]. Results of live quizzes enable teachers to address misconceptions and tailor feedback to the learners’ understanding. Provide feedback on interactive questions including explanations of incorrect options.
Synchronous Asynchronous
Effective strategy - Use of spaced breaks; check understanding, and clarifying doubts at intervals [22]. - Interactive elements, e.g., quizzes with an explanation of answers
- Breakout discussions, e.g., Buzz groups, Think-Pair-Share [22]. - Improving the usability of electronic material to encourage participation [24].
- Live polls and post-session quizzes [20]; many synchronous platforms have built-in audience response systems. - Positive feedback and incentives for participation [24].
- Gamification [23]. - Self-directed learning activities [22], e.g., reflections and assignments.
Ineffective strategy - Purely didactic lecture - Excessive, distracting animations, or interactive gimmicks without educational value.
- Engaging only a subset of learners (e.g., in an interprofessional setting addressing only one profession). - Redundant information, e.g., visuals explained in both audio and text [25].
Table 1. Online Large-Group Education Modalities and Platforms

NEJM: New England Journal of Medicine, IT: Information technology.

Table 2. Adapting Active and Deep Learning Strategies to Online Platforms
Table 3. Examples of Effective and Ineffective Behavioral Engagement Strategies